6/6/2023 0 Comments Dungreed npcs![]() He has many different looks, depending on what coat of arms you have. The Banker is a moneymaking NPC, who spawns automatically once you have the “church” built from upgrading to a Tier 4 Kingdom. Doing this commands one of your Knights on that side of the Kingdom to attack the nearest Portal in that direction. After buying your second Wall, at your outermost Walls you will find a flag post with the option to pay 4 Coins. If you give a Knight Coins, it buffs their defense, and they can counter more attacks. Knights can counter an attack once, but if they get hit again before recovering they drop their shield and become a Peasant. If the Wall is 50% damaged, he retreats to the next outermost Wall. At night, he retreats behind and guards the outer Wall. During the day, the Knight guards the border of the Kingdom. They are distinguished by their colored armor. These archers follow and protect the Knight, and do not hunt animals. When this happens, 4 random Archers will join the knight’s squad. When there is an available Peasant, they will go over and pick up the shield to become a Knight. After you get a Tier 6 Kingdom, you can buy shields for 6 Coins each, two shields for each side of the Kingdom. The Knight is the best attacker/defender of your Kingdom. ![]() Farmers can collect a maximum of 14 Coins at a time. When hit once, they drop their scythe and turn into a Peasant. If a Farmer does not have a valid farm to work at for 5 days, they will drop their scythe in the water and become a Peasant, which will happen en masse once winter starts. They run away from Greed, but are the slowest unit in terms of speed. At night, they run back behind the Kingdom’s Walls, or stay at their farm if it is a Tier 2 Farm. During the day, they will grow and harvest Coins for you (seems legit). Peasants can become Farmers by picking up scythes, going to the nearest available Farm, and making a crop field. The Farmer is the main money maker of your Kingdom. Workers can collect a maximum of 2 Coins at a time. They will run away from Greed, and when hit, Workers drop their hammer and turn into a Peasant. During the night, they head to the outer Walls and wander around there. During the day, they wander around the last site they worked on. Peasants can become Workers by picking up hammers. The Worker (AKA the Builder or Engineer) is the one who builds, mans heavy weaponry, cuts down trees, and repairs your Kingdom. Archers can collect a maximum of 10 coins at a time, and have a (1/3?) chance of hitting their target. If they are hit once, they drop their bow and become a peasant. They will run away from Greed, but will occasionally stop to shoot at them. At night, they run back to and hide behind the outer wall to defend the kingdom. During the day, Archers will wander between your outer Walls and the forest, hunting Rabbits and Deer. Peasants can become Archers by picking up bows. The Archer is the cheapest unit in the kingdom. Peasants can collect a maximum of 2 Coins at a time. If they get hit once, they drop their Coin and become a Vagrant. At night, the Peasants will run back to the center of your Kingdom and wait until morning. During the day, the Peasants will wander near the shops awaiting a job. When there are available tools, peasants will pick them up and do the job associated with the tool. ![]() A Peasant is anyone in the Kingdom who isn’t a Vagrant, and doesn’t have a job. I just mean some numbers that symbolizes how well I have been doing.When a Vagrant is given a Coin, it turns into a Peasant, and the Peasant will go to your Kingdom’s center. When I say progression, I dont mean progression as your character get stronger or you get better gear. Thats just something I need in a game I am gonna play for 10 hours+. But you get statistics over how many kills, wins, headshot etc you have. Pubg, when you die, you loose everything you got that game. Lets look at an example over what I want in this game. And I do not prefer Roguelites over Roguelikes. I know the last sentence does`t seem serious but it is. I love having a really good run in a game and then loose everything. Maybe this is not your type of game, the thing that you don't like is the very heart of this genre (rogue-like), this game is not about amassing gold, having a powerful character to rely on, completing a fulfilling plot, or grinding levels, its about thinking on the spot, improvising with the items you get, adapting to a challenging dungeon that changes every time you go in, and overcoming the bosses with your own skills Your character doesn't really get better, you do :D Oh no, you misunderstood me. Originally posted by Do you want a cookie?:Yeah, but you don't really get anything for doing a sick run with many good items and stats and then you get unlucky and you die. ![]()
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